ITS SEASON 17 · ITS Rules v1.0.2

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Akial Interference

Classified: 1 HVT: 4 Tactical Support: 0 Reinforcements: Yes Retreat: Yes

Mission Objectives

  • 0
    Accomplish Common Classified Objectives1 each (max 6)
  • End of game: accomplished more Classified Objectives than adversary1 OP
  • End of game: accomplished at least 1 Classified Objective in each Game Round (even if later canceled for that player)1 OP
Classified 2 OP each

Each player has 1 Private Classified Objective (2 OP).

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OP Scored
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Token Manager

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LT 0
Group 1 0 0 0

Deployment

PtsSWCTableDZ
200448x328"
250548x3210"
300648x4812"
350748x4812"
400848x4812"
Restrictions

Cannot deploy in Silhouette contact with the Akial Antenna or any HVT.

48"48"DEPLOYMENT ZONE ADEPLOYMENT ZONE B12"12"Akial Antenna

Scenario Special Rules

Common Classified Objectives

Both players share 2 Common Classified Objectives each Game Round (Public Information).

At the beginning of the first Game Round, each player shuffles their Classified Deck, draws two cards, selects one as their Private Classified Objective, and the other as a Common Classified Objective. Both reveal Common Classifieds at the same time.

At the beginning of Rounds 2 and 3, unaccomplished Common Classifieds are discarded. Each player draws two more cards, chooses one as a Common Classified, discards the other.

Common Classifieds checked "at the end of the game" or "during the game" can be accomplished at the end of any Player Turn. If both players accomplish the same Common Classified in the same Round, both count. A Common Classified Objective can only be accomplished after it has been drawn.

If a player's deck runs out of cards, shuffle their discard pile into a new deck.

Private Classified Objective

Cannot be used to Emit Akial Interference, and cannot be canceled by it. Private Information.

Signal Redundancy

If both revealed Common Classifieds share the same name, the player with the first Player Turn draws another card as an extra Common Classified.

Two Classifieds with the same name can both be accomplished if they have different targets or are accomplished by different Troopers.

Multiple HVTs

Each player deploys four HVTs following the usual HVT deployment rules. Each HVT may only be used to accomplish one Classified Objective — once a Classified Objective targeting an HVT has been completed, that HVT Model is removed from the game table.

Secure HVT / Secure Treasure Not Used

In this scenario, the Secure HVT or Secure Treasure rule is not applied.

Akial Antenna

1 Akial Antenna placed in the center of the table. Represented by a Transmission Antenna Token (TRANS. ANTENNA, 40mm) or scenery piece of the same diameter.

Emit Akial Interference Short Skill
Attack, Scenario
  • Only Specialist Troops can declare this Skill.
  • The Specialist Troop must be in Silhouette contact with the Akial Antenna.
  • The player has accomplished a Common Classified Objective that has any of the following symbols: ♦, ♣, ♥, ♠.
  • Each of those Common Classified Objective cards can only be chosen once for this Skill.
  • Each Specialist Troop can only Emit Akial Interference once per Game Round.
  • Allows the Specialist Troop to make a Normal WIP Roll to Emit Akial Interference. If the roll is failed, this can be repeated as many times as necessary, each time spending the corresponding Short Skill and making the roll.
  • When Akial Interference is Emitted, the player may cancel a Common Classified Objective that has been accomplished by the adversary and that shares a symbol with a Common Classified Objective previously accomplished by the player.
  • The adversary has no longer accomplished the chosen Common Classified Objective card. If neither player has accomplished the card, discard it.
  • Only Common Classified Objective cards that have been accomplished count towards the final score total, or can be used to Emit Akial Interference.
Filter the Signal Short Skill
Attack, Scenario
  • Only Specialist Troops can declare this Skill.
  • The Specialist Troop must be in Silhouette contact with the Akial Antenna.
  • Spending one Short Skill, without needing to perform a Roll, the player can Filter the Signal.
  • The player chooses one of the current Common Classified Objective cards.
  • If any player has accomplished the chosen card, it is placed with the other accomplished cards. If neither player has accomplished the card, discard it.
  • The player draws a replacement card from their deck.

Reference Rules

Specialist Troops
Specialist Troops

For the purposes of this scenario, only Hackers, Doctors, Engineers, Forward Observers, Paramedics, and Troopers possessing the Chain of Command or the Specialist Operative Special Skill are considered Specialist Troops.

Hackers, Doctors, and Engineers cannot make use of Repeaters or Peripheral (Servant) Models to perform tasks reserved for Specialist Troops.

End of the Mission
End of the Mission

This scenario has a limited time frame, so it will automatically finish at the end of the third Game Round.

If one of the players starts their Active Turn in a Retreat! situation, the game will end at the end of that Turn.

ITS Season 17 Rules

Long Service

Any Trooper classified as 'Character' also has the classification Veteran Troop.

Treasure Hunters & Secure Treasure
Treasure Hunters & Secure Treasure

Players can include a Sāchā in their Army List. Each player deploys one Treasure Token (25mm) at the beginning of their Deployment Phase, at least 4" outside any DZs, not on/inside scenery.

Secure Treasure: At end of game, can replace one Classified Objective with Secure Treasure. Accomplished when a non-Null Trooper is inside the enemy Treasure's ZoC while your own Treasure's ZoC is free of enemy Troopers (not counting Null). Provides the same OP as a normal Classified. A Sāchā can Secure Treasure even if own Treasure is contested. Cannot replace a card already used as an INTELCOM Card.

Open Treasure (Sāchā Only): Short Skill, no Roll. Roll on Treasure Chart. One use per Sāchā per Treasure Token. Re-roll duplicates. Token stays on table.

CivEvac Rules
CivEvac Rules

Short Movement Skill — Optional, Scenario. Only Models (not Markers). Must reach Silhouette contact with Civilian. Civilian cannot be in contact with enemy or have CivEvac Token.

Cannot CivEvac if: already CivEvacing 2 Civilians, has Impetuous/Frenzy, has Peripheral, Troop Type REM/VH, in Coordinated Order or Fireteam.

WIP+3 Roll. Can retry. Civilian stays in Silhouette contact with carrier. Max 2 Civilians per Trooper. Civilian must always stay on table.

Cancelled if: carrier enters Isolated/Null/Immobilized State, joins Fireteam, enters Marker State, gains Impetuous. Can be cancelled voluntarily (no Roll). Hostile Civilians: no +3 MOD.

Secure HVT
Secure HVT

At end of game, can replace one Classified with Secure HVT. Accomplished when a non-Null Trooper is inside the enemy HVT's ZoC, while your own HVT's ZoC is free of enemy Troopers (not counting Null). Same OP as a normal Classified. Cannot replace a card used as INTELCOM Card.

A player can only replace one Classified Objective with either Secure Treasure or Secure HVT (not both).

Casevac
Casevac

Short Movement Skill — Optional. Carry allied Troopers in Stunned, Immobilized, or Unconscious State. Carrier PH must be ≥ target PH (Baggage ignores).

Both move as one with carrier's MOV. Carried Trooper can't act, doesn't block LoF. Cancelled if carrier declares non-movement Skills, is activated in Impetuous Phase, or enters Null/Marker State. Also cancelled if carried Trooper recovers.

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