Tournament Rules
Keeping Score
| Outcome | Tournament Points |
|---|---|
| Victory (more OP than opponent) | 4 |
| Tie (same OP) | 2 |
| Defeat (fewer OP) | 0 |
| Offensive Bonus (5+ OP) | +1 |
| Defensive Bonus (losing by ≤2 OP) | +1 |
Tiebreakers (in order)
1. Total Tournament Points → 2. Total Objective Points → 3. Total Victory Points (Surviving Army Points) → 4. Total Objective Points achieved by opponents.
Tournament Tiers
| Tier | Army Points | SWC |
|---|---|---|
| 400/350 | 400 or 350 | 8 or 7 |
| 300/250 | 300 or 250 | 6 or 5 |
| 200/150 | 200 or 150 | 4 or 3 |
Tournament Rounds
| Players | Rounds |
|---|---|
| 4–8 | 3 |
| 9–16 | 4 |
| 17+ | 5 |
Treat as a guideline — Organizer decides, but never fewer than 3.
Army Lists
- Each player submits one or two Army Lists to CorvuSphere, both from a single Generic or Sectorial Army.
- Two printed copies of each Complete Army List (Open + Private info) — one for the Organizer before Round 1.
- Carry a printed Courtesy Army List (Open Information only) — shown to adversary after Deployment Phase.
- Players choose which list to use at the beginning of each Round, after learning opponent, Classifieds, faction, and table.
Pairings & Byes
Pairings
Round 1: random. From Round 2: Swiss system ranked by TP → OP → VP → opponent OP. First vs second, third vs fourth, etc.
Byes (Odd Number of Players)
Bye = Victory (4 TP), 0 OP, 0 VP. Round 1: random. Later rounds: lowest-ranked player who hasn't had a bye.
After the last Round, players who had a bye recalculate: (Total OP × Rounds) ÷ Rounds Played, rounded up. Same for VP if still tied.
Classified Objectives
Usually 1 OP each (varies by scenario). Each Classified provides its OP once per game.
Classified Objectives are Private Information until they are fulfilled.
Selection
Draw Classifieds after learning the mission and opponent's faction, before choosing an Army List. Shuffle your Classified Deck in front of opponent, draw two cards per Classified slot, discard one before drawing the next pair.
INTELCOM Card
Where specified: before the game (after choosing Classifieds), each player decides if a card is a Classified Objective or INTELCOM Card. Highest die roll announces first. Content is Private Information.
HVT Model
- Deploy one HVT at the start of Deployment Phase, at least 4" outside any DZ, not on/inside scenery.
- HVTs are Neutral Civilians to both players.
Secure HVT
At end of game, can replace one Classified with Secure HVT. Accomplished when a non-Null Trooper is inside the enemy HVT's ZoC, while your own HVT's ZoC is free of enemy Troopers (not counting Null).
Cannot replace a card used as an INTELCOM Card. A player can only replace one Classified with either Secure Treasure or Secure HVT (not both).
Tactical Support
Each scenario specifies how many Tactical Support options. Drawn from the Tactical Objectives Deck after choosing your Army List. Remove all cards without a symbol first. Shuffle and draw in front of opponent. Open Information.
Recipient must be a Model on the table (not Hidden Deployment, not Marker State). Irregular Troops and REM/VH are not eligible.
1 ReRoll a Scenario Skill. Single use. (After failing a Roll)
2 Auto-success on a Scenario Skill Roll. Single use. (Before making a Roll)
3 A Specialist Trooper gets ReRoll on Scenario Skills for the game.
4 Wildcard — pick any result from this chart.
5 A Specialist Trooper gains the Sensor Special Skill.
6 A Trooper gains the Specialist Operative Special Skill.
7 A Specialist Trooper gains a MediKit.
8 A Specialist Trooper gains a GizmoKit.
9 Cancel an Enemy Tactical Support option.
10 A Specialist Trooper gains a Blitzen.
11 A Specialist Trooper gains an Adhesive Launcher Rifle.
12 Lieutenant gets WIP +1 for the Initiative Roll.Extras
Organizer may choose one or more. Must be announced when the event is first announced.
- Escalation: 3 Rounds only. Round 1: 200/150-Tier, Round 2: 300/250-Tier, Round 3: 400/350-Tier. Three Army Lists needed.
- Free Game: Removes the 15-Trooper limit.
- Spec-Ops: Field a Spec-Ops with 12 Experience Points. Has Specialist Operative. No further XP earned during tournament.
- Soldiers of Fortune: Include up to 85pts of Mercenary Troops (costs 1 SWC). Respect Availability on Unit Profile, ignore Army/Sectorial limits. No duplicate Characters.
- Direct Action: 4 scenarios without Classified Deck or HVTs.
- Reinforcements: Reinforcement Rules used. All players must use Reinforcements.
- Resilience Operations: Uses Tactical Objectives Deck + Battle Conditions Deck instead of ITS scenarios/Classified Deck.
Token Diameters
| Token | Diameter |
|---|---|
| Trans. Antenna / Tech-Coffin / Console / Objective | 40mm |
| Supply Box / Beacon / Player A/B / Data Pack / Defensive Turret / CivEvac | 25mm |