ITS SEASON 17 · ITS Rules v1.0.2

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B-Pong

Classified: 2 HVT: 1 Tactical Support: 2 Reinforcements: Yes Retreat: No

Tactical Support (2 cards)

Draw 2 cards from the Tactical Objectives Deck (remove cards without symbols first). Open Information. Roll d12 if using dice instead of cards.

1 ReRoll a Scenario Skill. Single use. (After failing a Roll) 2 Auto-success on a Scenario Skill Roll. Single use. (Before making a Roll) 3 A Specialist Trooper gets ReRoll on Scenario Skills for the game. 4 Wildcard — pick any result from this chart. 5 A Specialist Trooper gains the Sensor Special Skill. 6 A Trooper gains the Specialist Operative Special Skill. 7 A Specialist Trooper gains a MediKit. 8 A Specialist Trooper gains a GizmoKit. 9 Cancel an Enemy Tactical Support option. 10 A Specialist Trooper gains a Blitzen. 11 A Specialist Trooper gains an Adhesive Launcher Rifle. 12 Lieutenant gets WIP +1 for the Initiative Roll.

Applied at end of Deployment Phase in Initiative order. Recipient must be a Model on the table (not Hidden Deployment, not Marker). Irregular Troops and REM/VH not eligible.

Mission Objectives

  • End of game: Tracking Beacon totally inside enemy half of the table2 OP
  • End of each Game Round: Control the Tracking Beacon1 OP
  • End of each Game Round: Control at least one Console1 OP
Classified 1 OP each

Each player has 2 Classified Objectives (1 OP each).

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OP Scored
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Token Manager

Tap to set up orders
LT 0
Group 1 0 0 0

Deployment

PtsSWCTableDZ
200448x328"
250548x3210"
300648x4812"
350748x4812"
400848x4812"
Restrictions

Exclusion Zone: 4" (2" in 150pt) either side of central line — no Airborne Deployment (AD) or Superior Deployment.

48"48"DEPLOYMENT ZONE ADEPLOYMENT ZONE B16"16"EXCLUSION ZONE4"Tracking BeaconConsole12" from edgeConsole12" from edgeBeaconConsole

Scenario Special Rules

Tracking Beacon

1 Tracking Beacon placed in the center of the table. Represented by a Beacon Token (BEACON, 25mm).

Relocate the Tracking Beacon Short Skill
Attack, Scenario
  • Only Specialist Troops can declare this Skill.
  • The Specialist Troop must be in Silhouette contact with the Tracking Beacon.
  • Each Specialist Troop can only declare this Skill once per Game Round.
  • Spending one Short Skill, without needing to perform a Roll, the player can Relocate the Tracking Beacon.
  • Place the Tracking Beacon anywhere within 4" of its previous position.
  • Must follow the Common Rules of the Tracking Beacon.
Common Rules of the Tracking Beacon
  • The final position of the Tracking Beacon must be fully supported by the surface it is placed on, and it cannot be placed on a vertical surface.
  • It must be possible to draw a path between the Tracking Beacon's starting and final positions. The path cannot be blocked by an impassable obstacle (e.g. a wall of infinite height, a closed door or sealed room) or a gap too small for the diameter of the Tracking Beacon to pass through.
  • The Tracking Beacon is placed in its final position at the Conclusion of the Order.
Control the Tracking Beacon

At the end of each Game Round, the Tracking Beacon is Controlled by a player as long as that player is the only one with at least one Trooper (as a Model, not a Marker) in Silhouette contact with it. There cannot be any enemy Troopers in Silhouette contact. Models in a Null State cannot do either.

Consoles

2 Consoles on the central line: 12" from table edges in 300/350/400 point games, 8" in 200/250 point games, 6" in 150 point games. Represented by Console A Tokens (40mm).

Activate Console Short Skill
Attack, Scenario
  • Only Specialist Troops can declare this Skill.
  • The Specialist Troop must be in Silhouette contact with the Console.
  • The Tracking Beacon cannot be in Silhouette contact with a Trooper.
  • Each Specialist Troop can only successfully Activate a Console once per Game Round.
  • Allows the Specialist Troop to make a Normal WIP Roll to Activate the Console. If the roll is failed, this can be repeated as many times as necessary, each time spending the corresponding Short Skill and making the roll.
  • Once successfully Activated, the player must choose and perform one of the following actions:
  • Nudge the Tracking Beacon: Place the Tracking Beacon anywhere within 2" of its current position.
  • Magnetize the Tracking Beacon: Place the Tracking Beacon within 6" of its current position and directly towards the center of the game table. This action cannot be used to move the Tracking Beacon beyond the center of the table.
Control the Console

At the end of each Game Round, a Console is Controlled by a player as long as that player is the only one with at least one Trooper (as a Model, not a Marker) in Silhouette contact with it. There cannot be any enemy Troopers in Silhouette contact. Models in a Null State cannot do either.

Reference Rules

Specialist Troops
Specialist Troops

For the purposes of this scenario, only Hackers, Doctors, Engineers, Forward Observers, Paramedics, and Troopers possessing the Chain of Command or the Specialist Operative Special Skill are considered Specialist Troops.

Hackers, Doctors, and Engineers cannot make use of Repeaters or Peripheral (Servant) Models to perform tasks reserved for Specialist Troops.

End of the Mission
End of the Mission

This scenario has a limited time frame, so it will automatically finish at the end of the third Game Round.

No Quarter
No Quarter

In this scenario, the Retreat! rules are not applied.

ITS Season 17 Rules

Long Service

Any Trooper classified as 'Character' also has the classification Veteran Troop.

Treasure Hunters & Secure Treasure
Treasure Hunters & Secure Treasure

Players can include a Sāchā in their Army List. Each player deploys one Treasure Token (25mm) at the beginning of their Deployment Phase, at least 4" outside any DZs, not on/inside scenery.

Secure Treasure: At end of game, can replace one Classified Objective with Secure Treasure. Accomplished when a non-Null Trooper is inside the enemy Treasure's ZoC while your own Treasure's ZoC is free of enemy Troopers (not counting Null). Provides the same OP as a normal Classified. A Sāchā can Secure Treasure even if own Treasure is contested. Cannot replace a card already used as an INTELCOM Card.

Open Treasure (Sāchā Only): Short Skill, no Roll. Roll on Treasure Chart. One use per Sāchā per Treasure Token. Re-roll duplicates. Token stays on table.

CivEvac Rules
CivEvac Rules

Short Movement Skill — Optional, Scenario. Only Models (not Markers). Must reach Silhouette contact with Civilian. Civilian cannot be in contact with enemy or have CivEvac Token.

Cannot CivEvac if: already CivEvacing 2 Civilians, has Impetuous/Frenzy, has Peripheral, Troop Type REM/VH, in Coordinated Order or Fireteam.

WIP+3 Roll. Can retry. Civilian stays in Silhouette contact with carrier. Max 2 Civilians per Trooper. Civilian must always stay on table.

Cancelled if: carrier enters Isolated/Null/Immobilized State, joins Fireteam, enters Marker State, gains Impetuous. Can be cancelled voluntarily (no Roll). Hostile Civilians: no +3 MOD.

Secure HVT
Secure HVT

At end of game, can replace one Classified with Secure HVT. Accomplished when a non-Null Trooper is inside the enemy HVT's ZoC, while your own HVT's ZoC is free of enemy Troopers (not counting Null). Same OP as a normal Classified. Cannot replace a card used as INTELCOM Card.

A player can only replace one Classified Objective with either Secure Treasure or Secure HVT (not both).

Casevac
Casevac

Short Movement Skill — Optional. Carry allied Troopers in Stunned, Immobilized, or Unconscious State. Carrier PH must be ≥ target PH (Baggage ignores).

Both move as one with carrier's MOV. Carried Trooper can't act, doesn't block LoF. Cancelled if carrier declares non-movement Skills, is activated in Impetuous Phase, or enters Null/Marker State. Also cancelled if carried Trooper recovers.

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