B-Pong
Tactical Support (2 cards)
Draw 2 cards from the Tactical Objectives Deck (remove cards without symbols first). Open Information. Roll d12 if using dice instead of cards.
1 ReRoll a Scenario Skill. Single use. (After failing a Roll)
2 Auto-success on a Scenario Skill Roll. Single use. (Before making a Roll)
3 A Specialist Trooper gets ReRoll on Scenario Skills for the game.
4 Wildcard — pick any result from this chart.
5 A Specialist Trooper gains the Sensor Special Skill.
6 A Trooper gains the Specialist Operative Special Skill.
7 A Specialist Trooper gains a MediKit.
8 A Specialist Trooper gains a GizmoKit.
9 Cancel an Enemy Tactical Support option.
10 A Specialist Trooper gains a Blitzen.
11 A Specialist Trooper gains an Adhesive Launcher Rifle.
12 Lieutenant gets WIP +1 for the Initiative Roll.Applied at end of Deployment Phase in Initiative order. Recipient must be a Model on the table (not Hidden Deployment, not Marker). Irregular Troops and REM/VH not eligible.
Mission Objectives
- End of game: Tracking Beacon totally inside enemy half of the table2 OP
- End of each Game Round: Control the Tracking Beacon1 OP
- End of each Game Round: Control at least one Console1 OP
Each player has 2 Classified Objectives (1 OP each).
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Token Manager
Tap to set up ordersDeployment
| Pts | SWC | Table | DZ | |
|---|---|---|---|---|
| 200 | 4 | 48x32 | 8" | |
| 250 | 5 | 48x32 | 10" | |
| 300 | 6 | 48x48 | 12" | |
| 350 | 7 | 48x48 | 12" | |
| 400 | 8 | 48x48 | 12" |
Exclusion Zone: 4" (2" in 150pt) either side of central line — no Airborne Deployment (AD) or Superior Deployment.
Scenario Special Rules
1 Tracking Beacon placed in the center of the table. Represented by a Beacon Token (BEACON, 25mm).
- Only Specialist Troops can declare this Skill.
- The Specialist Troop must be in Silhouette contact with the Tracking Beacon.
- Each Specialist Troop can only declare this Skill once per Game Round.
- Spending one Short Skill, without needing to perform a Roll, the player can Relocate the Tracking Beacon.
- Place the Tracking Beacon anywhere within 4" of its previous position.
- Must follow the Common Rules of the Tracking Beacon.
- The final position of the Tracking Beacon must be fully supported by the surface it is placed on, and it cannot be placed on a vertical surface.
- It must be possible to draw a path between the Tracking Beacon's starting and final positions. The path cannot be blocked by an impassable obstacle (e.g. a wall of infinite height, a closed door or sealed room) or a gap too small for the diameter of the Tracking Beacon to pass through.
- The Tracking Beacon is placed in its final position at the Conclusion of the Order.
At the end of each Game Round, the Tracking Beacon is Controlled by a player as long as that player is the only one with at least one Trooper (as a Model, not a Marker) in Silhouette contact with it. There cannot be any enemy Troopers in Silhouette contact. Models in a Null State cannot do either.
2 Consoles on the central line: 12" from table edges in 300/350/400 point games, 8" in 200/250 point games, 6" in 150 point games. Represented by Console A Tokens (40mm).
- Only Specialist Troops can declare this Skill.
- The Specialist Troop must be in Silhouette contact with the Console.
- The Tracking Beacon cannot be in Silhouette contact with a Trooper.
- Each Specialist Troop can only successfully Activate a Console once per Game Round.
- Allows the Specialist Troop to make a Normal WIP Roll to Activate the Console. If the roll is failed, this can be repeated as many times as necessary, each time spending the corresponding Short Skill and making the roll.
- Once successfully Activated, the player must choose and perform one of the following actions:
- Nudge the Tracking Beacon: Place the Tracking Beacon anywhere within 2" of its current position.
- Magnetize the Tracking Beacon: Place the Tracking Beacon within 6" of its current position and directly towards the center of the game table. This action cannot be used to move the Tracking Beacon beyond the center of the table.
At the end of each Game Round, a Console is Controlled by a player as long as that player is the only one with at least one Trooper (as a Model, not a Marker) in Silhouette contact with it. There cannot be any enemy Troopers in Silhouette contact. Models in a Null State cannot do either.