ITS SEASON 17 · ITS Rules v1.0.2

← All Missions

Battleground

Direct Action Tactical Support: 0 Reinforcements: No Retreat: No

Mission Objectives

  • End of game: dominate the nearest Sector to your Deployment Zone1 OP
  • End of game: dominate the central Sector3 OP
  • End of game: dominate the farthest Sector from your Deployment Zone4 OP
  • Kill the enemy Key Ops2 OP
  • End of game: Threaten the enemy Key Ops (alternative to killing)1 OP
Classified

None.

Buy your classified deck. Digital draw is not sufficient for ITS events. Be cool — support the rules!

OP Scored
12345678910
0

Token Manager

Tap to set up orders
LT 0
Group 1 0 0 0

Deployment

PtsSWCTableDZ
200448x328"
250548x3210"
300648x4812"
350748x4812"
400848x4812"
Restrictions

Standard deployment.

48"48"DEPLOYMENT ZONE ADEPLOYMENT ZONE B12"12"

Scenario Special Rules

Sectors (ZO)

When the game is finished, but not before, 3 Sectors are marked out.

In 200/250/300/350/400 point games: Sectors are 8" deep and as wide as the game table. Two are placed 4" from the central line (one on each side), and the third Sector is an 8" deep strip in the central area of the table.

In 150 point games: Sectors are 4" deep and as wide as the game table. Two are placed 2" from the central line (one on each side), and the third Sector is a 4" deep strip in the central area of the table.

Each Sector is a Zone of Operations (ZO).

Threaten Key Ops

A Key Ops is Threatened by a player if they have at least one Trooper (as a Model, not a Marker) in a non-Null state inside the Key Ops' Zone of Control.

Reference Rules

Dominate Zone of Operations
Dominate Zone of Operations

A Zone of Operations (ZO) is Dominated by a player if they have more Victory Points than the adversary inside the area.

Only Troopers represented by Models or Markers (Camouflaged, Shasvastii-Embryo...) count, as well as Proxies and Peripheral Troops. Troops in a Null State do not count.

Tokens representing weapons or equipment (Mines, Deployable Repeaters), fake Holoechoes, and any Token that does not represent a Trooper do not count.

A Trooper is inside a ZO when more than half the Trooper's base is inside that ZO.

Shasvastii
Shasvastii

Troopers possessing the Shasvastii Special Skill that are inside a Zone of Operations count while they are in the Unconscious State or any non-Null State.

Baggage
Baggage

Troopers possessing the Baggage piece of Equipment that are inside a Zone of Operations and in a non-Null State provide an additional 20 Victory Points for Dominating the ZO.

Killing
Killing

Troopers are considered Killed by the adversary when they enter Dead State, or they are in a Null State at the end of the game.

Troopers that have not been deployed on the game table, as a Model or Marker, at the end of the game will be considered to be Killed by the adversary.

Key Ops
Key Ops

At the end of the Deployment Phase, in Initiative order, players must declare which Trooper from their Army List is their Key Ops. The Trooper chosen must be one of the models deployed on the game table. Players are not allowed to choose Troopers in Hidden Deployment or in Marker state. This Trooper must always be on the game table as a Model and not as a Marker (Camouflaged, Holoecho...). Irregular Troops and those whose Troop Type is REM or VH are not eligible.

The Key Ops possesses the Dodge (+3) and Tactical Awareness Special Skills (not cumulative if already possessed).

The Key Ops is identified with a Player A or B Marker.

HVT & Classified Deck Not Used
HVT & Classified Deck Not Used

In this scenario, the HVT Model and Secure HVT rules are not applied. Players will not deploy the HVT Model on the game table and they will not use the Classified Deck.

End of the Mission
End of the Mission

This scenario has a limited time frame, so it will automatically finish at the end of the third Game Round.

No Quarter
No Quarter

In this scenario, the Retreat! rules are not applied.

ITS Season 17 Rules

Long Service

Any Trooper classified as 'Character' also has the classification Veteran Troop.

Treasure Hunters & Secure Treasure
Treasure Hunters & Secure Treasure

Players can include a Sāchā in their Army List. Each player deploys one Treasure Token (25mm) at the beginning of their Deployment Phase, at least 4" outside any DZs, not on/inside scenery.

Secure Treasure: At end of game, can replace one Classified Objective with Secure Treasure. Accomplished when a non-Null Trooper is inside the enemy Treasure's ZoC while your own Treasure's ZoC is free of enemy Troopers (not counting Null). Provides the same OP as a normal Classified. A Sāchā can Secure Treasure even if own Treasure is contested. Cannot replace a card already used as an INTELCOM Card.

Open Treasure (Sāchā Only): Short Skill, no Roll. Roll on Treasure Chart. One use per Sāchā per Treasure Token. Re-roll duplicates. Token stays on table.

CivEvac Rules
CivEvac Rules

Short Movement Skill — Optional, Scenario. Only Models (not Markers). Must reach Silhouette contact with Civilian. Civilian cannot be in contact with enemy or have CivEvac Token.

Cannot CivEvac if: already CivEvacing 2 Civilians, has Impetuous/Frenzy, has Peripheral, Troop Type REM/VH, in Coordinated Order or Fireteam.

WIP+3 Roll. Can retry. Civilian stays in Silhouette contact with carrier. Max 2 Civilians per Trooper. Civilian must always stay on table.

Cancelled if: carrier enters Isolated/Null/Immobilized State, joins Fireteam, enters Marker State, gains Impetuous. Can be cancelled voluntarily (no Roll). Hostile Civilians: no +3 MOD.

Secure HVT
Secure HVT

At end of game, can replace one Classified with Secure HVT. Accomplished when a non-Null Trooper is inside the enemy HVT's ZoC, while your own HVT's ZoC is free of enemy Troopers (not counting Null). Same OP as a normal Classified. Cannot replace a card used as INTELCOM Card.

A player can only replace one Classified Objective with either Secure Treasure or Secure HVT (not both).

Casevac
Casevac

Short Movement Skill — Optional. Carry allied Troopers in Stunned, Immobilized, or Unconscious State. Carrier PH must be ≥ target PH (Baggage ignores).

Both move as one with carrier's MOV. Carried Trooper can't act, doesn't block LoF. Cancelled if carrier declares non-movement Skills, is activated in Impetuous Phase, or enters Null/Marker State. Also cancelled if carried Trooper recovers.

Mission Geist™ is a community tool for Infinity the Game, developed by volunteers. Not affiliated with, operated by, or endorsed by Corvus Belli S.L.L.

Dice Roller

Log