Battleground
Mission Objectives
- End of game: dominate the nearest Sector to your Deployment Zone1 OP
- End of game: dominate the central Sector3 OP
- End of game: dominate the farthest Sector from your Deployment Zone4 OP
- Kill the enemy Key Ops2 OP
- End of game: Threaten the enemy Key Ops (alternative to killing)1 OP
None.
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Token Manager
Tap to set up ordersDeployment
| Pts | SWC | Table | DZ | |
|---|---|---|---|---|
| 200 | 4 | 48x32 | 8" | |
| 250 | 5 | 48x32 | 10" | |
| 300 | 6 | 48x48 | 12" | |
| 350 | 7 | 48x48 | 12" | |
| 400 | 8 | 48x48 | 12" |
Standard deployment.
Scenario Special Rules
When the game is finished, but not before, 3 Sectors are marked out.
In 200/250/300/350/400 point games: Sectors are 8" deep and as wide as the game table. Two are placed 4" from the central line (one on each side), and the third Sector is an 8" deep strip in the central area of the table.
In 150 point games: Sectors are 4" deep and as wide as the game table. Two are placed 2" from the central line (one on each side), and the third Sector is a 4" deep strip in the central area of the table.
Each Sector is a Zone of Operations (ZO).
A Key Ops is Threatened by a player if they have at least one Trooper (as a Model, not a Marker) in a non-Null state inside the Key Ops' Zone of Control.