Corporate Appropriation
Mission Objectives
- End of game: have the Enemy Prototype Captured2 OP
- End of game: Enemy Prototype Captured in your Deployment Zone1 OP (in addition to above)
- End of game: your Prototype is not Captured by the enemy (only if your Prototype has not been Destroyed)1 OP
- End of game: your Prototype is Destroyed3 OP
- End of game: acquired more weapons or items from the Panoplies than the adversary1 OP
Each player has 3 Classified Objectives (1 OP each).
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Token Manager
Tap to set up ordersDeployment
| Pts | SWC | Table | DZ | |
|---|---|---|---|---|
| 200 | 4 | 48x32 | 8" | |
| 250 | 5 | 48x32 | 10" | |
| 300 | 6 | 48x48 | 12" | |
| 350 | 7 | 48x48 | 12" | |
| 400 | 8 | 48x48 | 12" |
Exclusion Zone: 4" either side of central line — no Airborne Deployment (AD) or Superior Deployment.
Scenario Special Rules
2 Prototypes on the central line: 12" from table edges in 300/350/400 point games, 8" in 200/250 point games, 6" in 150 point games. Before the Deployment Phase, the player with second Turn decides which Prototype belongs to which player. Represented by Objective Tokens (40mm).
Prototypes have a Profile and can be targeted, but cannot be chosen as the target of an Attack that would also affect Enemy or Allied Troopers.
ARM 6 / BTS 6 / STR 3 / S3 — Fixed CC Roll = 8, GizmoKit (PH=9).
Any CC Attack against the Prototype triggers a CC Attack in reaction, which automatically rolls an 8. Any CC Attack against the Prototype is automatically a Face to Face Roll. No MODs can be applied to the attacker's CC Attribute.
If the ADS's Roll of 8 is a success, the attacker suffers a Stun Ammunition hit, forcing one Saving Roll against BTS, PS 5. Immunity (Enhanced) and Immunity (BTS) are not effective against this hit.
A Prototype can only be damaged by CC Attacks with the Anti-materiel Trait, or by placing D-Charges. The Prototype is Destroyed and removed from the table when it suffers Wounds equal or higher than its STR Attribute value.
The Prototype can be the target of the Engineer Special Skill or the GizmoKit piece of Equipment.
Attacks cannot be declared against Prototypes during the first Game Round, with the exception of Pick Up Prototype.
- Be in Silhouette contact with an allied Trooper in Normal State carrying an Enemy Prototype, OR
- Be in Silhouette contact with an Enemy Prototype Token that is not being carried.
- Spending one Short Skill, without needing a Roll, any Trooper can pick up an Enemy Prototype in any of the situations previously mentioned.
- The Trooper must follow the Common Rules of Prototypes.
- A Trooper carrying a Prototype cannot declare Move as the second Basic Short Skill of an Order. Exception: Troopers with the Baggage Special Skill can declare Move as the second Basic Short Skill.
- Only Models, and not Markers (Camo, Impersonation, Holoechoes...) can carry the Prototypes.
- The Prototype Token must always be kept on the table.
- The Prototype Token always remains in Silhouette contact with the Trooper carrying it.
- If the Trooper carrying the Prototype enters or is in any Null State, they drop the Prototype. Move the Prototype slightly out of Silhouette contact with the Trooper.
- Prototype Tokens do not block movement or LoF.
An Enemy Prototype is Captured by a player if, at the end of the game, that player has a Model (not a Marker) carrying it. That Trooper cannot be in a Null State or in Silhouette contact with any enemy Model.
2 Panoplies in different halves of the table, each in the middle of the front edge of the Deployment Zone. Represented by Objective Tokens (40mm).
- The Trooper must be in Silhouette contact with a Panoply.
- By succeeding at a WIP Roll, a Trooper gains the D-Charges weapon or, if their player prefers, makes a Roll on the Panoply Chart to obtain one different weapon or piece of equipment. Once a success has been rolled, that Trooper cannot use this Panoply again.
- Troopers possessing the Booty Special Skill, or any other Skill which specifies so, don't need to make the WIP Roll.
- A Trooper in Silhouette contact with this piece of scenery may spend one Short Skill of an Order to cancel their Unloaded State.
- If a Trooper rolls a weapon or piece of equipment they already have, they can repeat the roll on the Panoply Chart.
| Roll | Item | Roll | Item |
|---|---|---|---|
| 1–2 | +1 ARM | 13 | Panzerfaust |
| 3–4 | Light Flamethrower | 14 | Monofilament CC Weapon |
| 5–6 | Grenades | 15 | MOV 8-4 |
| 7–8 | DA CC Weapon | 16 | TAG: BS Attack (Shock) / Other: MULTI Rifle |
| 9 | Multispectral Visor L1 | 17 | MULTI Sniper Rifle |
| 10 | EXP CC Weapon | 18 | TAG: Immunity (ARM) / Other: +4 ARM |
| 11 | Adhesive Launcher Rifle | 19 | Mimetism (–6) |
| 12 | TAG: Immunity (AP) / Other: +2 ARM | 20 | TAG: BS Attack (+1B) / Other: HMG |