Critical Intervention
Tactical Support (1 card)
Draw 1 card from the Tactical Objectives Deck (remove cards without symbols first). Open Information. Roll d12 if using dice instead of cards.
1 ReRoll a Scenario Skill. Single use. (After failing a Roll)
2 Auto-success on a Scenario Skill Roll. Single use. (Before making a Roll)
3 A Specialist Trooper gets ReRoll on Scenario Skills for the game.
4 Wildcard — pick any result from this chart.
5 A Specialist Trooper gains the Sensor Special Skill.
6 A Trooper gains the Specialist Operative Special Skill.
7 A Specialist Trooper gains a MediKit.
8 A Specialist Trooper gains a GizmoKit.
9 Cancel an Enemy Tactical Support option.
10 A Specialist Trooper gains a Blitzen.
11 A Specialist Trooper gains an Adhesive Launcher Rifle.
12 Lieutenant gets WIP +1 for the Initiative Roll.Applied at end of Deployment Phase in Initiative order. Recipient must be a Model on the table (not Hidden Deployment, not Marker). Irregular Troops and REM/VH not eligible.
Mission Objectives
- [ATTACKER] Unlock the Data Console1 OP
- [ATTACKER] Extract the Data Pack from the Data Console2 OP
- [ATTACKER] The Trooper that Extracted the Data Pack is not Killed at the end of the game1 OP
- [ATTACKER] At end of game, the Trooper that Extracted the Data Pack is in your Deployment Zone and is not in a Null State2 OP
- [ATTACKER] At end of game, Dominate the Server Room2 OP
- [ATTACKER] Kill enemy Army Points threshold (150pt: 40–75 / 200pt: 50–100 / 250pt: 65–125 / 300pt: 75–150 / 350pt: 85–175 / 400pt: 100–200)1 OP
- [DEFENDER] Prevent the Attacker from Unlocking the Data Console1 OP
- [DEFENDER] Prevent the Attacker from Extracting the Data Pack3 OP
- [DEFENDER] Kill the Trooper that Extracted the Data Pack (only if Attacker has Extracted)2 OP
- [DEFENDER] At end of game, Dominate the Server Room3 OP
- [DEFENDER] Kill enemy Army Points threshold (150pt: 40–75 / 200pt: 50–100 / 250pt: 65–125 / 300pt: 75–150 / 350pt: 85–175 / 400pt: 100–200)2 OP
Each player has 1 Classified Objective (1 OP).
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Token Manager
Tap to set up ordersDeployment
| Pts | SWC | Table | DZ | |
|---|---|---|---|---|
| 200 | 4 | 48x32 | 8" | |
| 250 | 5 | 48x32 | 10" | |
| 300 | 6 | 48x48 | 12" | |
| 350 | 7 | 48x48 | 12" | |
| 400 | 8 | 48x48 | 12" |
Cannot deploy inside the Server Room. Attacker Exclusion Zone: 4" either side of central line — no Airborne Deployment (AD) or Superior Deployment. Before Deployment, the Defender may spend 1 Command Token to: Activate the Server Room Defense System, OR deploy up to 65pts of Troops anywhere in the Server Room (ignoring the Deployment Restriction).
Scenario Special Rules
In this scenario, two distinct roles are established. The player with the first Player Turn is the Attacker. The player with the second Player Turn is the Defender. Each has different Main Objectives.
A Zone of Operations (ZO) in the center of the table covering 8×8". In game terms it has walls of infinite height that completely block Line of Fire. It has four Gates, one in the middle of each wall. The Gates of the Server Room are open at the start of the game. Gates must be represented by Wide Gate Tokens.
2 Armed Turrets inside the Server Room in different corners. If the Defense System is active, the Armed Turrets react with BS Attack or CC Attack to any Order declared by an active Enemy Model (but not Markers) in LoF or in Silhouette contact.
| MOV | CC | BS | PH | WIP | ARM | BTS | STR | S |
|---|---|---|---|---|---|---|---|---|
| — | 5 | 10 | — | 11 | 2 | 3 | 1 | 2 |
Equipment: 360° Visor. Special Skills: Total Reaction. BS Weapons: Combi Rifle. CC Weapons: PARA CC Weapon (–3).
| Name | 8" | 16" | 24" | 32" | 40" | 48" | 96" | PS | B | Ammo | Save Attr. | Save Rolls | Traits |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Combi Rifle | 0 | +3 | 0 | -3 | -6 | -6 | — | 13 | 3 | N | ARM | 1 | |
| PARA CC Weapon | CC — no range bands | — | 1 | PARA | PH-6 | 1 | CC, State:Immobilized-A, Non-Lethal | ||||||
1 Data Console placed in the center of the table (Console A Token, 40mm), containing 1 Data Pack (DATA PACK Token).
The Trooper who has the Data Pack must always be on the game table as a Model and not as a Marker (Camouflaged, Holoecho...).
Once the Data Pack is Extracted, if the Trooper carrying it enters Dead State the DATA PACK Token must be removed from the game table.
- Only Specialist Troops can declare this Skill.
- The Specialist Troop must be in Silhouette contact with the Data Console.
- Allows the Specialist Troop to make a Normal WIP–6 Roll to Extract the Data Pack; on a successful roll, a DATA PACK Token must be placed beside the Trooper.
- If the roll is failed, this can be repeated as many times as necessary, each time spending the corresponding Short Skill and making the roll.
- If the Data Console is Unlocked, the roll is a Normal WIP Roll without the –6 MOD.
Placed next to one of the outer corners of the Server Room in the Defender's half. Represented by Transmission Antenna Token (TRANS. ANTENNA, 40mm).
- Only Specialist Troops can declare this Skill.
- The Specialist Troop must be in Silhouette contact with the Inhibitor Antenna.
- When declaring this Skill, the player must choose one of the following actions: Unlock the Data Console (Attacker only), OR Activate or deactivate the Server Room Defense System.
- With a successful Normal WIP Roll, the chosen action is performed.
- If the roll is failed, this can be repeated as many times as necessary, each time spending the corresponding Short Skill and making the roll.