Crossing Lines
Mission Objectives
- End of each Game Round: Dominate a Dead Zone1 OP eachR1R2R3
- End of game: Dominate both Dead Zones2 OP
- 0End of game: have an Activated Antenna1 OP each
No Classified Objectives.
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Token Manager
Tap to set up ordersDeployment
| Pts | SWC | Table | DZ | |
|---|---|---|---|---|
| 200 | 4 | 48x32 | 8" | |
| 250 | 5 | 48x32 | 10" | |
| 300 | 6 | 48x48 | 12" | |
| 350 | 7 | 48x48 | 12" | |
| 400 | 8 | 48x48 | 12" |
Each player deploys in a rear Deployment Zone AND a second Deployment Zone within the Central Strip in the enemy half (up to 75pts). Cannot deploy in Silhouette contact with the Antennas. The Dead Zones are Exclusion Zones — Airborne Deployment (AD) or Superior Deployment Labels cannot be used to deploy inside them. Exception: Impersonation may still use Superior Deployment.
Scenario Special Rules
Two Dead Zones, one in each half of the table — the areas between the Deployment Zones. Each Dead Zone is a Zone of Operations (ZO).
2 Antennas on the central line: 12" from table edges in 300/350/400 point games, 8" in 200/250 point games, 6" in 150 point games. Represented by Transmission Antenna Tokens (TRANS. ANTENNA, 40mm).
- Only Specialist Troops can declare this Skill.
- The Specialist Troop must be in Silhouette contact with an Antenna.
- Allows the Specialist Troop to make a Normal WIP Roll to Activate an Antenna. If the roll is failed, this can be repeated as many times as necessary, each time spending the corresponding Short Skill and making the roll.
- An Activated Antenna can be Activated again by the other player, applying the same procedure. In this situation, the Antenna is no longer Activated by the adversary.
- Player A and Player B Tokens can be used to mark the Activated Antenna.
With the exception of Impersonation, Special Skills with the Superior Deployment Label cannot be used in this scenario.