Cutthroat
Mission Objectives
- Kill more Army Points than the adversary3 OP
- Kill the same number of Lieutenants as the adversary (only if at least 1 killed by the player)2 OP
- Kill more Lieutenants than the adversary3 OP
- Kill the enemy Key Ops1 OP
- Kill more enemy Troopers with your Key Ops than the adversary does with theirs3 OP
None.
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Token Manager
Tap to set up ordersDeployment
| Pts | SWC | Table | DZ | |
|---|---|---|---|---|
| 200 | 4 | 48x32 | 8" | |
| 250 | 5 | 48x32 | 10" | |
| 300 | 6 | 48x48 | 12" | |
| 350 | 7 | 48x48 | 12" | |
| 400 | 8 | 48x48 | 12" |
Wide deployment zones (16" depth at 300+).
Scenario Special Rules
In this scenario the Loss of Lieutenant rule does not apply. The identity of the Lieutenant is always Open Information. The player must indicate which Marker is the Lieutenant if it is in a Marker State (Camouflaged, Decoy...) or which Markers are the Lieutenant in the case of a Holoprojector.
The Lieutenant must be placed on the game table at the beginning of the first Game Round, either as a Model or as a Marker. Players may not deploy their Lieutenants in Hidden Deployment State.
If the player lacks a Lieutenant during the Tactical Phase of their Active Turn because this Trooper was not deployed or is in the Isolated State or any Null State (Unconscious, Dead, Sepsitorized...), then the player must name a new Lieutenant without Order expenditure. The identity of this new Lieutenant is also Open Information. It is compulsory that this Lieutenant be a Model or Marker placed on the game table.
At the end of the Deployment Phase, in Initiative order, players must declare which Trooper from their Army List is their Key Ops. The Trooper chosen must be one of the models deployed on the game table. Players are not allowed to choose Troopers in Hidden Deployment or in Marker state. This Trooper must always be on the game table as a Model and not as a Marker (Camouflaged, Holoecho...). Irregular Troops and those whose Troop Type is REM or VH are not eligible.
The Key Ops possesses the Dodge (+3) and Tactical Awareness Special Skills (not cumulative if already possessed).
The Key Ops is identified with a Player A or B Marker.
Troopers are considered Killed by the adversary when they enter Dead State, or they are in a Null State at the end of the game. Troopers that have not been deployed on the game table, as a Model or Marker, at the end of the game will be considered to be Killed by the adversary.
Key Ops Killing: The Key Ops counts as Killing a target if they cause the target to be in a Null State at the end of the game, or if they cause the loss of one or more Wounds/STR points during the Order in which the target enters Dead State.
Lieutenant Killing: A Lieutenant is considered Killed if they were a Lieutenant at any time during the game, and they either enter Dead State or are in a Null State at the end of the game.