ITS SEASON 17 · ITS Rules v1.0.2

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Classified: 3 HVT: 1 Tactical Support: 2 Reinforcements: Yes Retreat: No

Based on the Dante Harrower's Scenario from the Loss of Lieutenant custom mission challenge.

Tactical Support (2 cards)

Draw 2 cards from the Tactical Objectives Deck (remove cards without symbols first). Open Information. Roll d12 if using dice instead of cards.

1 ReRoll a Scenario Skill. Single use. (After failing a Roll) 2 Auto-success on a Scenario Skill Roll. Single use. (Before making a Roll) 3 A Specialist Trooper gets ReRoll on Scenario Skills for the game. 4 Wildcard — pick any result from this chart. 5 A Specialist Trooper gains the Sensor Special Skill. 6 A Trooper gains the Specialist Operative Special Skill. 7 A Specialist Trooper gains a MediKit. 8 A Specialist Trooper gains a GizmoKit. 9 Cancel an Enemy Tactical Support option. 10 A Specialist Trooper gains a Blitzen. 11 A Specialist Trooper gains an Adhesive Launcher Rifle. 12 Lieutenant gets WIP +1 for the Initiative Roll.

Applied at end of Deployment Phase in Initiative order. Recipient must be a Model on the table (not Hidden Deployment, not Marker). Irregular Troops and REM/VH not eligible.

Mission Objectives

  • End of game: Extracted more Army Points than the adversary2 OP
  • End of game: Extracted more Specialist Troops than the adversary2 OP
  • End of game: Killed more Specialist Troops than the adversary2 OP
  • End of game: Killed the same number of Specialist Troops as the adversary (if at least 1)1 OP
  • End of game: Dominate the Launching Tower1 OP
Classified 1 OP each

Each player has 3 Classified Objectives (1 OP each).

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OP Scored
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Token Manager

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LT 0
Group 1 0 0 0

Deployment

PtsSWCTableDZ
200448x328"
250548x3210"
300648x4812"
350748x4812"
400848x4812"
Restrictions

Cannot deploy inside the Launching Tower.

48"48"DEPLOYMENT ZONE ADEPLOYMENT ZONE B12"12"Launching Tower (8×8")ID CheckerID Scanner8" from edgeID Scanner8" from edgeConsoleTech BoxNarrow Access (Open)

Scenario Special Rules

ID Scanners

2 ID Scanners on the central line, 8" from table edges (4" in 150 point games). Represented by Tech-Coffin Tokens (40mm).

Download ID Short Skill
Attack, Scenario
  • Only Specialist Troops can declare this Skill.
  • The Specialist Troop must be in Silhouette contact with the ID Scanner.
  • Allows the Specialist Troop to make a Normal WIP Roll to Download an ID; on a successful roll, an ID Token must be placed beside the Trooper.
  • If the roll is failed, this can be repeated as many times as necessary, each time spending the corresponding Short Skill and making the roll.
Swap ID Short Skill
Attack, Scenario
  • The Trooper must be in Silhouette contact with an Allied Trooper with an ID Token.
  • Without needing to perform a Roll, the player can Swap the ID. Place the ID Token next to the Trooper that declared this Skill.
Common Rules of ID Tokens
  • A Trooper with an ID Token cannot enter or be in any Marker State.
  • A Trooper can only have a single ID Token at a time.
  • If a Trooper with an ID Token enters Dead State, remove their ID Token.
Launching Tower (ZO)

A Zone of Operations in the center of the table: 8×8". Walls of infinite height blocking LoF. Four Wide Gates, one in the middle of each wall, open at game start.

Baggage

Each Trooper possessing the Baggage piece of Equipment that is Extracted provides an additional 20 points to the player's Extracted Army Points.

Troopers possessing the Baggage piece of Equipment that are inside a Zone of Operations and in a non-Null State provide an additional 20 Victory Points for Dominating the ZO.

ID Checker

1 ID Checker in the center of the Launching Tower. Represented by a Console A Token (40mm).

Extract Identified Trooper Short Skill
Attack, Scenario
  • The Trooper must have an ID Token.
  • The Trooper must be in Silhouette contact with the ID Checker.
  • Troopers taking part in a Coordinated Order cannot declare this Skill.
  • Without needing to perform a Roll, the player can Extract the Trooper.
  • Remove the Trooper from the game table, and any Peripherals it has that are inside the Launching Tower.
  • Add the removed Troopers' points cost to the player's Extracted Army Points. Each player's Extracted Army Points total is Open Information.
  • Troopers removed this way still count toward the player's Victory Points, even if they entered a Null State or Dead State during the Order they were Extracted.
  • During a player's Tactical Phase, if their current Lieutenant has been Extracted, apply the Loss of Lieutenant rule.
Killing (Extracted)

Troopers that have been Extracted are never considered to be Killed by the adversary.

Lieutenant

During a player's Tactical Phase, if their current Lieutenant has been Extracted, apply the Loss of Lieutenant rule.

Reference Rules

Specialist Troops
Specialist Troops

For the purposes of this scenario, only Hackers, Doctors, Engineers, Forward Observers, Paramedics, and Troopers possessing the Chain of Command or the Specialist Operative Special Skill are considered Specialist Troops.

Hackers, Doctors, and Engineers cannot make use of Repeaters or Peripheral (Servant) Models to perform tasks reserved for Specialist Troops.

Dominate Zone of Operations
Dominate Zone of Operations

A Zone of Operations (ZO) is Dominated by a player if they have more Victory Points than the adversary inside the area.

Only Troopers represented by Models or Markers (Camouflaged, Shasvastii-Embryo...) count, as well as Proxies and Peripheral Troops. Troops in a Null State do not count.

Tokens representing weapons or equipment (Mines, Deployable Repeaters), fake Holoechoes, and any Token that does not represent a Trooper do not count.

A Trooper is inside a ZO when more than half the Trooper's base is inside that ZO.

Shasvastii
Shasvastii

Troopers possessing the Shasvastii Special Skill that are inside a Zone of Operations count while they are in the Unconscious State or any non-Null State.

Killing
Killing

Troopers are considered Killed by the adversary when they enter Dead State, or they are in a Null State at the end of the game.

Troopers that have not been deployed on the game table, as a Model or Marker, at the end of the game will be considered to be Killed by the adversary.

End of the Mission
End of the Mission

This scenario has a limited time frame, so it will automatically finish at the end of the third Game Round.

No Quarter
No Quarter

In this scenario, the Retreat! rules are not applied.

ITS Season 17 Rules

Long Service

Any Trooper classified as 'Character' also has the classification Veteran Troop.

Treasure Hunters & Secure Treasure
Treasure Hunters & Secure Treasure

Players can include a Sāchā in their Army List. Each player deploys one Treasure Token (25mm) at the beginning of their Deployment Phase, at least 4" outside any DZs, not on/inside scenery.

Secure Treasure: At end of game, can replace one Classified Objective with Secure Treasure. Accomplished when a non-Null Trooper is inside the enemy Treasure's ZoC while your own Treasure's ZoC is free of enemy Troopers (not counting Null). Provides the same OP as a normal Classified. A Sāchā can Secure Treasure even if own Treasure is contested. Cannot replace a card already used as an INTELCOM Card.

Open Treasure (Sāchā Only): Short Skill, no Roll. Roll on Treasure Chart. One use per Sāchā per Treasure Token. Re-roll duplicates. Token stays on table.

CivEvac Rules
CivEvac Rules

Short Movement Skill — Optional, Scenario. Only Models (not Markers). Must reach Silhouette contact with Civilian. Civilian cannot be in contact with enemy or have CivEvac Token.

Cannot CivEvac if: already CivEvacing 2 Civilians, has Impetuous/Frenzy, has Peripheral, Troop Type REM/VH, in Coordinated Order or Fireteam.

WIP+3 Roll. Can retry. Civilian stays in Silhouette contact with carrier. Max 2 Civilians per Trooper. Civilian must always stay on table.

Cancelled if: carrier enters Isolated/Null/Immobilized State, joins Fireteam, enters Marker State, gains Impetuous. Can be cancelled voluntarily (no Roll). Hostile Civilians: no +3 MOD.

Secure HVT
Secure HVT

At end of game, can replace one Classified with Secure HVT. Accomplished when a non-Null Trooper is inside the enemy HVT's ZoC, while your own HVT's ZoC is free of enemy Troopers (not counting Null). Same OP as a normal Classified. Cannot replace a card used as INTELCOM Card.

A player can only replace one Classified Objective with either Secure Treasure or Secure HVT (not both).

Casevac
Casevac

Short Movement Skill — Optional. Carry allied Troopers in Stunned, Immobilized, or Unconscious State. Carrier PH must be ≥ target PH (Baggage ignores).

Both move as one with carrier's MOV. Carried Trooper can't act, doesn't block LoF. Cancelled if carrier declares non-movement Skills, is activated in Impetuous Phase, or enters Null/Marker State. Also cancelled if carried Trooper recovers.

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