Last Launch
Based on the Dante Harrower's Scenario from the Loss of Lieutenant custom mission challenge.
Tactical Support (2 cards)
Draw 2 cards from the Tactical Objectives Deck (remove cards without symbols first). Open Information. Roll d12 if using dice instead of cards.
1 ReRoll a Scenario Skill. Single use. (After failing a Roll)
2 Auto-success on a Scenario Skill Roll. Single use. (Before making a Roll)
3 A Specialist Trooper gets ReRoll on Scenario Skills for the game.
4 Wildcard — pick any result from this chart.
5 A Specialist Trooper gains the Sensor Special Skill.
6 A Trooper gains the Specialist Operative Special Skill.
7 A Specialist Trooper gains a MediKit.
8 A Specialist Trooper gains a GizmoKit.
9 Cancel an Enemy Tactical Support option.
10 A Specialist Trooper gains a Blitzen.
11 A Specialist Trooper gains an Adhesive Launcher Rifle.
12 Lieutenant gets WIP +1 for the Initiative Roll.Applied at end of Deployment Phase in Initiative order. Recipient must be a Model on the table (not Hidden Deployment, not Marker). Irregular Troops and REM/VH not eligible.
Mission Objectives
- End of game: Extracted more Army Points than the adversary2 OP
- End of game: Extracted more Specialist Troops than the adversary2 OP
- End of game: Killed more Specialist Troops than the adversary2 OP
- End of game: Killed the same number of Specialist Troops as the adversary (if at least 1)1 OP
- End of game: Dominate the Launching Tower1 OP
Each player has 3 Classified Objectives (1 OP each).
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Token Manager
Tap to set up ordersDeployment
| Pts | SWC | Table | DZ | |
|---|---|---|---|---|
| 200 | 4 | 48x32 | 8" | |
| 250 | 5 | 48x32 | 10" | |
| 300 | 6 | 48x48 | 12" | |
| 350 | 7 | 48x48 | 12" | |
| 400 | 8 | 48x48 | 12" |
Cannot deploy inside the Launching Tower.
Scenario Special Rules
2 ID Scanners on the central line, 8" from table edges (4" in 150 point games). Represented by Tech-Coffin Tokens (40mm).
- Only Specialist Troops can declare this Skill.
- The Specialist Troop must be in Silhouette contact with the ID Scanner.
- Allows the Specialist Troop to make a Normal WIP Roll to Download an ID; on a successful roll, an ID Token must be placed beside the Trooper.
- If the roll is failed, this can be repeated as many times as necessary, each time spending the corresponding Short Skill and making the roll.
- The Trooper must be in Silhouette contact with an Allied Trooper with an ID Token.
- Without needing to perform a Roll, the player can Swap the ID. Place the ID Token next to the Trooper that declared this Skill.
- A Trooper with an ID Token cannot enter or be in any Marker State.
- A Trooper can only have a single ID Token at a time.
- If a Trooper with an ID Token enters Dead State, remove their ID Token.
A Zone of Operations in the center of the table: 8×8". Walls of infinite height blocking LoF. Four Wide Gates, one in the middle of each wall, open at game start.
Each Trooper possessing the Baggage piece of Equipment that is Extracted provides an additional 20 points to the player's Extracted Army Points.
Troopers possessing the Baggage piece of Equipment that are inside a Zone of Operations and in a non-Null State provide an additional 20 Victory Points for Dominating the ZO.
1 ID Checker in the center of the Launching Tower. Represented by a Console A Token (40mm).
- The Trooper must have an ID Token.
- The Trooper must be in Silhouette contact with the ID Checker.
- Troopers taking part in a Coordinated Order cannot declare this Skill.
- Without needing to perform a Roll, the player can Extract the Trooper.
- Remove the Trooper from the game table, and any Peripherals it has that are inside the Launching Tower.
- Add the removed Troopers' points cost to the player's Extracted Army Points. Each player's Extracted Army Points total is Open Information.
- Troopers removed this way still count toward the player's Victory Points, even if they entered a Null State or Dead State during the Order they were Extracted.
- During a player's Tactical Phase, if their current Lieutenant has been Extracted, apply the Loss of Lieutenant rule.
Troopers that have been Extracted are never considered to be Killed by the adversary.
During a player's Tactical Phase, if their current Lieutenant has been Extracted, apply the Loss of Lieutenant rule.