ITS SEASON 17 · ITS Rules v1.0.2

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Outbreak

Classified: 0 HVT: 0 Tactical Support: 0 Reinforcements: Yes Retreat: Yes

Mission Objectives

  • 0
    End of game: have Scanned one Infected1 OP each (max 3)
  • End of game: Stabilized more Infected than the adversary2 OP
  • End of game: Stabilized the Alpha Infected1 OP
  • End of game: CivEvacing more Stabilized Infected than the adversary2 OP
  • End of game: CivEvacing the Stabilized Alpha Infected1 OP
  • End of game: Secured at least 1 Infected1 OP
Classified

No Classified Objectives.

Buy your classified deck. Digital draw is not sufficient for ITS events. Be cool — support the rules!

OP Scored
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Token Manager

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LT 0
Group 1 0 0 0

Deployment

PtsSWCTableDZ
200448x328"
250548x3210"
300648x4812"
350748x4812"
400848x4812"
Restrictions

Corner deployment. Cannot deploy in Silhouette contact with an Infected. Maximum 1 Infected CivEvaced per Trooper.

48"48"DZ ADZ B24"Alpha Infected

Scenario Special Rules

Specialist Troops

For the purposes of this scenario, only Troopers with the Doctor, Paramedic, or Specialist Operative Special Skills can declare the Stabilize Infected and Scan Infected Skills. (The generic Specialist Troop definition does not apply to these Skills.)

Infected

5 Infected Civilians total; one of which is the Alpha Infected, placed in the center of the table.

Before the Deployment Phase, each player must place two Infected totally inside the adversary's half of the table. The two Infected must be at least 4" outside the adversary's Deployment Zone and at least 8" away from each other. Cannot be placed on top of or inside any Scenery Item or Building — accessible locations only.

The player that kept Deployment places their two Infected first.

Stabilization Zones

2 Stabilization Zones (Circular Templates). Before the Deployment Phase, after placing the Infected, each player places one Circular Template totally inside their own Deployment Zone.

The player that kept Deployment places their Circular Template first.

At the end of each Player Turn, any Infected being CivEvaced and totally inside a Stabilization Zone is Stabilized (the CivEvacing Trooper must also be totally inside the Stabilization Zone).

A Stabilized Infected cannot be Stabilized by the other player. This applies to both the Stabilize Infected Skill and Stabilization Zones.

Stabilize Infected Short Skill
Attack, Scenario
  • Only Troopers with the Doctor, Paramedic, or Specialist Operative Special Skills can declare this Skill.
  • The Trooper must be in Silhouette contact with an Infected, or with an allied Trooper who is CivEvacing an Infected.
  • Allows the Trooper to make a Normal WIP Roll to Stabilize an Infected. If the roll is failed, this can be repeated as many times as necessary, each time spending the corresponding Short Skill and making the roll.
  • Player A and Player B Tokens can be used to mark the Stabilized Infected.
Scan Infected Short Skill
Attack, Scenario
  • Only Troopers with the Doctor, Paramedic, or Specialist Operative Special Skills can declare this Skill.
  • The Trooper must have an Infected or a Stabilized Infected within their LoF and Zone of Control, whether the Infected is being CivEvaced or not.
  • Allows the Trooper to make a Normal WIP Roll to Scan an Infected. If the roll is failed, this can be repeated as many times as necessary, each time spending the corresponding Short Skill and making the roll.
  • A Scanned Infected can be Scanned again by the other player, applying the same procedure. In this case, both players have Scanned that Infected.
  • Restriction: A Scanned Infected cannot be Scanned again by the same player.
Doctor and Paramedic Bonus

Troopers possessing the Doctor or Paramedic Special Skill have a +1SD MOD to the WIP Rolls necessary to Stabilize, Scan, or perform CivEvac on an Infected.

Secure Infected

At the end of the game, an Infected that has been Stabilized by the player — or is being CivEvaced by one of their Troopers — is Secured if their Zone of Control is free of enemy Troopers (not counting those in a Null State).

HVT & Classified Deck Not Used

In this scenario, the HVT Model and Secure HVT rules are not applied. Players will not deploy the HVT Model on the game table and they will not use the Classified Deck.

Secure Treasure Not Used

In this scenario, the Secure Treasure rule is not applied.

Reference Rules

End of the Mission
End of the Mission

This scenario has a limited time frame, so it will automatically finish at the end of the third Game Round.

If one of the players starts their Active Turn in a Retreat! situation, the game will end at the end of that Turn.

ITS Season 17 Rules

Long Service

Any Trooper classified as 'Character' also has the classification Veteran Troop.

Treasure Hunters & Secure Treasure
Treasure Hunters & Secure Treasure

Players can include a Sāchā in their Army List. Each player deploys one Treasure Token (25mm) at the beginning of their Deployment Phase, at least 4" outside any DZs, not on/inside scenery.

Secure Treasure: At end of game, can replace one Classified Objective with Secure Treasure. Accomplished when a non-Null Trooper is inside the enemy Treasure's ZoC while your own Treasure's ZoC is free of enemy Troopers (not counting Null). Provides the same OP as a normal Classified. A Sāchā can Secure Treasure even if own Treasure is contested. Cannot replace a card already used as an INTELCOM Card.

Open Treasure (Sāchā Only): Short Skill, no Roll. Roll on Treasure Chart. One use per Sāchā per Treasure Token. Re-roll duplicates. Token stays on table.

CivEvac Rules
CivEvac Rules

Short Movement Skill — Optional, Scenario. Only Models (not Markers). Must reach Silhouette contact with Civilian. Civilian cannot be in contact with enemy or have CivEvac Token.

Cannot CivEvac if: already CivEvacing 2 Civilians, has Impetuous/Frenzy, has Peripheral, Troop Type REM/VH, in Coordinated Order or Fireteam.

WIP+3 Roll. Can retry. Civilian stays in Silhouette contact with carrier. Max 2 Civilians per Trooper. Civilian must always stay on table.

Cancelled if: carrier enters Isolated/Null/Immobilized State, joins Fireteam, enters Marker State, gains Impetuous. Can be cancelled voluntarily (no Roll). Hostile Civilians: no +3 MOD.

Secure HVT
Secure HVT

At end of game, can replace one Classified with Secure HVT. Accomplished when a non-Null Trooper is inside the enemy HVT's ZoC, while your own HVT's ZoC is free of enemy Troopers (not counting Null). Same OP as a normal Classified. Cannot replace a card used as INTELCOM Card.

A player can only replace one Classified Objective with either Secure Treasure or Secure HVT (not both).

Casevac
Casevac

Short Movement Skill — Optional. Carry allied Troopers in Stunned, Immobilized, or Unconscious State. Carrier PH must be ≥ target PH (Baggage ignores).

Both move as one with carrier's MOV. Carried Trooper can't act, doesn't block LoF. Cancelled if carrier declares non-movement Skills, is activated in Impetuous Phase, or enters Null/Marker State. Also cancelled if carried Trooper recovers.

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