ITS SEASON 17 · ITS Rules v1.0.2

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Provisioning

Classified: 1 HVT: 1 Tactical Support: 1 Reinforcements: Yes Retreat: Yes

Tactical Support (1 card)

Draw 1 card from the Tactical Objectives Deck (remove cards without symbols first). Open Information. Roll d12 if using dice instead of cards.

1 ReRoll a Scenario Skill. Single use. (After failing a Roll) 2 Auto-success on a Scenario Skill Roll. Single use. (Before making a Roll) 3 A Specialist Trooper gets ReRoll on Scenario Skills for the game. 4 Wildcard — pick any result from this chart. 5 A Specialist Trooper gains the Sensor Special Skill. 6 A Trooper gains the Specialist Operative Special Skill. 7 A Specialist Trooper gains a MediKit. 8 A Specialist Trooper gains a GizmoKit. 9 Cancel an Enemy Tactical Support option. 10 A Specialist Trooper gains a Blitzen. 11 A Specialist Trooper gains an Adhesive Launcher Rifle. 12 Lieutenant gets WIP +1 for the Initiative Roll.

Applied at end of Deployment Phase in Initiative order. Recipient must be a Model on the table (not Hidden Deployment, not Marker). Irregular Troops and REM/VH not eligible.

Mission Objectives

  • 0
    End of game: Control a Supply Box1 OP each
  • End of game: Control more Supply Boxes in your own Safe Area than adversary in their Safe Area3 OP
  • End of game: Control the same number of Supply Boxes in your Safe Area as adversary in theirs (only if at least 1 Box in their Safe Area)1 OP
  • End of game: adversary does not Control any Supply Boxes in their Safe Area2 OP
Classified 1 OP each

Each player has 1 Classified Objective (1 OP).

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OP Scored
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Token Manager

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LT 0
Group 1 0 0 0

Deployment

PtsSWCTableDZ
200448x328"
250548x3210"
300648x4812"
350748x4812"
400848x4812"
Restrictions

Corner deployment. Cannot deploy in Silhouette contact with a Tech-Coffin.

48"48"DZ ADZ B24"Tech-Coffin (×2 boxes)Tech-Coffin16" from centerTech-Coffin16" from center

Scenario Special Rules

Tech-Coffins

3 Tech-Coffins along the central diagonal: one in the center (contains 2 Supply Boxes), the other two placed 16" from the central Tech-Coffin (12" in 200/250 point games, 8" in 150 point games), each containing 1 Supply Box. Represented by Tech-Coffin Tokens (40mm).

Supply Boxes

Represented by Supply Box Markers (25mm).

Extract Supply Boxes Short Skill
Attack, Scenario
  • Only Specialist Troops can declare this Skill.
  • The Specialist Troop must be in base contact with a Tech-Coffin.
  • Allows the Specialist Troop to make a Normal WIP Roll to Extract and pick up the Supply Box; on a successful roll, one SUPPLY BOX Token must be placed beside the Trooper.
  • If the roll is failed, this can be repeated as many times as necessary, each time spending the corresponding Short Skill and making the roll.
  • When all Supply Box Tokens have been Extracted from a Tech-Coffin, place a Player A or Player B Token beside it to mark that the Supply Boxes have been extracted.
Pick Up Supply Boxes Short Skill
Attack, Scenario
  • The Trooper must be in Silhouette contact with an allied Trooper in Normal State with a SUPPLY BOX Token, OR be in Silhouette contact with a Supply Box that is not being carried.
  • If the SUPPLY BOX Token is in the enemy's Safe Area, the Trooper must also be a Specialist Troop.
  • Spending one Short Skill, without needing a Roll, the Trooper can pick up a Supply Box in any of the situations previously mentioned. Place the Supply Box Token in Silhouette contact with the Trooper.
  • If the Supply Box is in the enemy's Safe Area, the Specialist Troop must also pass a Normal WIP–3 Roll.
  • The Trooper must follow the Common Rules of Supply Boxes.
Common Rules of Supply Boxes
  • Each Model can carry a maximum of 1 Supply Box. Exception: Models with the Baggage Special Skill can carry up to 2 Supply Boxes.
  • Only Models, and not Markers (Camo, Impersonation, Holoechoes...) can carry Supply Boxes.
  • The Supply Box Token must always be kept on the table, in Silhouette contact with the carrier.
  • If the Trooper carrying the Supply Box enters or is in any Null State, they drop the Supply Box. Move the Token slightly out of Silhouette contact with the Trooper.
  • Supply Box Tokens do not block movement or LoF.
Controlling Supply Boxes

A Supply Box is Controlled by a player if, at the end of the game, that player has a Model (not a Marker) carrying it — not in a Null State, and not in Silhouette contact with any enemy Model.

Supply Boxes in a player's Safe Area are Controlled by that player unless an enemy Specialist Troop is carrying it.

Safe Areas

Each player places one Circular Template before the Deployment Phase: completely outside any Deployment Zones, cannot overlap another Safe Area. The player that kept Deployment places first.

Any Trooper may put down a Supply Box in a Safe Area by spending one Short Skill, without needing to perform a Roll. The Trooper must place the Supply Box totally inside the Safe Area.

Only Specialist Troops may pick up a Supply Box from the enemy's Safe Area, using the Pick Up Supply Boxes Skill.

Reference Rules

Specialist Troops
Specialist Troops

For the purposes of this scenario, only Hackers, Doctors, Engineers, Forward Observers, Paramedics, and Troopers possessing the Chain of Command or the Specialist Operative Special Skill are considered Specialist Troops.

Hackers, Doctors, and Engineers cannot make use of Repeaters or Peripheral (Servant) Models to perform tasks reserved for Specialist Troops.

Operational Learning
Operational Learning

When a Specialist Troop performs a Skill with the Scenario Label that requires a WIP Roll and fails, they benefit from the following MODs in subsequent Orders:

  • In the second consecutive Order, the Trooper applies a +3 MOD to the WIP Roll required for that Scenario Skill.
  • In the third consecutive Order (and subsequent Orders), the Trooper applies +3 and +1SD MODs to the WIP Roll required for that Scenario Skill.
  • These MODs are cumulative with any other MOD that applies to Skills with the Scenario Label.

Important: These MODs only apply to Rolls made in consecutive Orders by the same Trooper for the same Scenario Skill, with the same target, with no interruptions, or Orders spent on other Troopers:

  • If the Trooper passes the Roll, the sequence resets.
  • If the Trooper does not declare that Scenario Skill, the sequence resets.
  • If the Trooper declares the same Skill on a different target, the sequence resets.
  • If an Order is spent on any other Trooper, the sequence resets.
  • Only one sequence can be applied per Trooper and per Scenario-labelled Skill at a time.
End of the Mission
End of the Mission

This scenario has a limited time frame, so it will automatically finish at the end of the third Game Round.

If one of the players starts their Active Turn in a Retreat! situation, the game will end at the end of that Turn.

ITS Season 17 Rules

Long Service

Any Trooper classified as 'Character' also has the classification Veteran Troop.

Treasure Hunters & Secure Treasure
Treasure Hunters & Secure Treasure

Players can include a Sāchā in their Army List. Each player deploys one Treasure Token (25mm) at the beginning of their Deployment Phase, at least 4" outside any DZs, not on/inside scenery.

Secure Treasure: At end of game, can replace one Classified Objective with Secure Treasure. Accomplished when a non-Null Trooper is inside the enemy Treasure's ZoC while your own Treasure's ZoC is free of enemy Troopers (not counting Null). Provides the same OP as a normal Classified. A Sāchā can Secure Treasure even if own Treasure is contested. Cannot replace a card already used as an INTELCOM Card.

Open Treasure (Sāchā Only): Short Skill, no Roll. Roll on Treasure Chart. One use per Sāchā per Treasure Token. Re-roll duplicates. Token stays on table.

CivEvac Rules
CivEvac Rules

Short Movement Skill — Optional, Scenario. Only Models (not Markers). Must reach Silhouette contact with Civilian. Civilian cannot be in contact with enemy or have CivEvac Token.

Cannot CivEvac if: already CivEvacing 2 Civilians, has Impetuous/Frenzy, has Peripheral, Troop Type REM/VH, in Coordinated Order or Fireteam.

WIP+3 Roll. Can retry. Civilian stays in Silhouette contact with carrier. Max 2 Civilians per Trooper. Civilian must always stay on table.

Cancelled if: carrier enters Isolated/Null/Immobilized State, joins Fireteam, enters Marker State, gains Impetuous. Can be cancelled voluntarily (no Roll). Hostile Civilians: no +3 MOD.

Secure HVT
Secure HVT

At end of game, can replace one Classified with Secure HVT. Accomplished when a non-Null Trooper is inside the enemy HVT's ZoC, while your own HVT's ZoC is free of enemy Troopers (not counting Null). Same OP as a normal Classified. Cannot replace a card used as INTELCOM Card.

A player can only replace one Classified Objective with either Secure Treasure or Secure HVT (not both).

Casevac
Casevac

Short Movement Skill — Optional. Carry allied Troopers in Stunned, Immobilized, or Unconscious State. Carrier PH must be ≥ target PH (Baggage ignores).

Both move as one with carrier's MOV. Carried Trooper can't act, doesn't block LoF. Cancelled if carrier declares non-movement Skills, is activated in Impetuous Phase, or enters Null/Marker State. Also cancelled if carried Trooper recovers.

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