Resilience Operations
Uses the Tactical Objectives Deck and Battle Conditions Deck — no fixed scenarios, no Classified Deck.
Mission Objectives
- 0Tactical Objective 1 (drawn from deck)1 each (max 3)
- 0Tactical Objective 2 (drawn from deck)1 each (max 3)
- 0Tactical Objective 3 (drawn from deck)1 each (max 3)
- Accomplished more Tactical Objectives than adversary1 OP
Token Manager
Tap to set up ordersDeployment
| Pts | SWC | Table | DZ | |
|---|---|---|---|---|
| 200 | 4 | 48x32 | 8" | |
| 250 | 5 | 48x32 | 10" | |
| 300 | 6 | 48x48 | 12" | |
| 350 | 7 | 48x48 | 12" | |
| 400 | 8 | 48x48 | 12" |
Cannot deploy in Silhouette contact with any Beacon, HVT, or Objective. Player who kept Deployment places all Tactical Elements first.
Scenario Special Rules
Draw 4 cards each game, discard 1 (keep 3). One Objective reveals per Round. Use counters above to track OP earned per Objective (each card awards its own conditions — up to 3 OP per card). You need the physical Tactical Objectives Deck to play ResOps.
1 — Draw Tactical Objectives
- Done after learning opponent's faction, before selecting Army List.
- Each player shuffles their Tactical Objectives Deck in front of opponent; draws 4, discards 1 (keeps 3).
- Optional: spend 1 Command Token to discard one Objective and draw a replacement.
Private Information until end of game. Must show all cards to opponent at end.
2 — Select Army List
3 — Initiative Roll
4 — Draw Battle Conditions
- Done after Initiative Roll, before Deployment Phase.
- Each player shuffles their Battle Conditions Deck, draws 2, discards 1.
- In Initiative order: reveal card, perform required decisions/placements.
- If both players draw the same Battle Condition, second player redraws.
- Battle Conditions last the whole game and affect both players.
- If multiple Movement Bonuses are granted, only one applies.
5 — Place Tactical Elements
- Player who kept Deployment places their elements first.
- Beacons ×2 — inside your DZ, in Silhouette contact with the DZ outer edge.
- HVTs ×4 — totally within 4" outside your DZ.
- Objectives ×3 — totally within 8" of the central line, in your half of the table.
- F-13 Turrets — only if specified by a Battle Conditions card.
Cannot deploy in Silhouette contact with any Beacon, HVT, or Objective.
6 — Deployment Phase
7 — Start of Round 1 — Reveal Tactical Objective
- Both players simultaneously choose and reveal one Tactical Objective.
- If you hold Priority Target, you must reveal it first.
- Start of Rounds 2 and 3: reveal another Tactical Objective simultaneously.
Scoring: Each Tactical Objective provides up to 3 OP (exact conditions vary per card). An Objective is "accomplished" when you earn at least 1 OP from it. Having accomplished more Objectives than your opponent at end of game: +1 OP.
Placed inside your DZ, in Silhouette contact with the DZ outer edge. Only damaged by weapons with the Anti-materiel Trait. Targetable by Engineer Special Skill or GizmoKit (PH 10). ARM 4 / BTS 4 / STR 3 / S:2. Cannot deploy in Silhouette contact with a Beacon.
Placed totally within 4" outside your DZ. Follow standard Civilian Rules except for placement. Some Battle Conditions cards make HVTs Hostile (see profile below).
When a Battle Conditions card makes HVTs Hostile, they are no longer Neutral Civilians. They are reactive and hostile, reacting as if they were enemy Troopers.
| MOV | CC | BS | PH | WIP | ARM | BTS | VITA | S |
|---|---|---|---|---|---|---|---|---|
| 4-4 | 6 | 8 | 11 | 11 | 1 | 0 | 1 | 2 |
BS Weapons: Stun Pistol. CC Weapons: PARA CC Weapon.
| Name | 8" | 16" | 24" | 32" | 40" | 48" | 96" | PS | B | Ammo | Save Attr. | Save Rolls | Traits |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Stun Pistol | +3 | 0 | -6 | — | — | — | — | 8 | 2 | STUN | BTS | 1 | Non-Lethal, State:Stunned |
| PARA CC Weapon | CC — no range bands | — | 1 | PARA | PH-6 | 1 | CC, State:Immobilized-A, Non-Lethal | ||||||
Placed totally within 8" of the central line, in your half of the table. Use an Objective Token (40mm) or equivalent scenery piece.
- In Silhouette contact with a Model in a Null State who is carrying a Tactical Element, OR
- In Silhouette contact with an allied Trooper carrying a Tactical Element, OR
- In Silhouette contact with a Tactical Element not currently being carried.
- No Roll required — automatically Captures the Tactical Element.
- Each Model may carry a maximum of 1 Captured Tactical Element (2 with Baggage).
- Only Models (not Markers: Camo, Impersonation, Holoechoes…) can carry Tactical Elements.
- The Tactical Element remains in Silhouette contact with the carrier at all times.
- If the carrier enters any Null State, the Tactical Element is dropped (moved slightly out of contact).
- Carried Tactical Elements do not block movement or LoF.
- Cannot be declared as part of a Coordinated Order.
Each Trooper has 1 Beeper; Specialist Troopers have 2. Placed using the Place Deployable Skill (cannot be Coordinated). Can be damaged by Attacks. ARM 2 / BTS 0 / STR 1 / S:2.
The F-13 Defensive Turret reacts to any Order declared by an active enemy Model (not Markers) in LoF or Silhouette contact with a BS Attack or CC Attack. Removed when STR reaches 0.
| MOV | CC | BS | PH | WIP | ARM | BTS | STR | S |
|---|---|---|---|---|---|---|---|---|
| — | 5 | 10 | — | 11 | 2 | 3 | 1 | 2 |
Equipment: 360° Visor. Special Skills: Total Reaction. BS Weapons: Combi Rifle. CC Weapons: PARA CCW (-3).
| Name | 8" | 16" | 24" | 32" | 40" | 48" | 96" | PS | B | Ammo | Save Attr. | Save Rolls | Traits |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Combi Rifle | 0 | +3 | 0 | -3 | -6 | -6 | — | 13 | 3 | N | ARM | 1 | |
| PARA CC Weapon | CC — no range bands | — | 1 | PARA | PH-6 | 1 | CC, State:Immobilized-A, Non-Lethal | ||||||
| Element | ARM | BTS | STR / VITA | S | Notes |
|---|---|---|---|---|---|
| Beacon | 4 | 4 | STR 3 | 2 | Anti-mat. only; GizmoKit PH 10 |
| Beeper | 2 | 0 | STR 1 | 2 | Place Deployable Skill; no Coordinated |
| HVT (Civilian) | — | — | VITA 2 | 2 | WIP 11, BS 5, CC 6; PH 10 |
| HVT (Hostile) | 1 | 0 | VITA 1 | 2 | WIP 11, BS 8, PH 11; Stun Pistol |
| F-13 Turret | 2 | 3 | STR 1 | 2 | BS 10; Total Reaction; 360° Visor |
Tactical Objectives are Private Information — show all cards to your opponent at end of game.