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Mission Objectives
- 0End of game: have an Activated Communication Antenna2 OP each
- 0End of game: Control a Communication Antenna1 OP each
- End of game: Control the Tech-Coffin3 OP
- End of game: have an Active Lieutenant1 OP
None.
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Token Manager
Tap to set up ordersDeployment
| Pts | SWC | Table | DZ | |
|---|---|---|---|---|
| 200 | 4 | 48x32 | 8" | |
| 250 | 5 | 48x32 | 10" | |
| 300 | 6 | 48x48 | 12" | |
| 350 | 7 | 48x48 | 12" | |
| 400 | 8 | 48x48 | 12" |
Wide deployment (16" depth at 300+). Cannot deploy in Silhouette contact with the Tech-Coffin or with the Communication Antennas.
Scenario Special Rules
2 Communication Antennas on the central line: 12" from table edges in 300/350/400 point games, 8" in 200/250 point games, 6" in 150 point games. Represented by Transmission Antenna Tokens (TRANS. ANTENNA, 40mm).
- Only Specialist Troops can declare this Skill.
- The Specialist Troop must be in Silhouette contact with a Communication Antenna.
- Allows the Specialist Troop to make a Normal WIP Roll to Activate a Communication Antenna. If the roll is failed, this can be repeated as many times as necessary, each time spending the corresponding Short Skill and making the roll.
- An Activated Communication Antenna can be Activated again by the other player, applying the same procedure. In this situation, the Communication Antenna is no longer Activated by the adversary.
- Player A and Player B Tokens can be used to mark the Activated Communication Antenna.
A Communication Antenna is Controlled by a player as long as that player is the only one with at least one Trooper (as a Model, not a Marker) in Silhouette contact with it. There cannot be any enemy Troopers in Silhouette contact. Models in a Null State cannot do either.
1 Tech-Coffin placed in the center of the table. Controlled by the same rules as Communication Antennas. Represented by a Tech-Coffin Token (40mm).
At the end of the game, a Lieutenant is Active if they are not in any Null, Isolated, or Immobilized State.